This past June 2018, through our $95k Institute for Museum and Library Services grant, we invited nearly 20 experts in virtual reality and 3D visualization to the OU campus to discuss techniques and challenges of VR visualization and analysis for academic libraries and higher education. The afternoon of the second day of this three-day mini-conference was open to the public, and we had librarians from other universities and public libraries from all over the region.
You can read all about it in this news story from OU Libraries: https://libraries.ou.edu/content/ou-libraries-unites-experts-3d-and-virtual-reality-through-imls-grant-funded-forum
This October I will be presenting on a panel at the Digital Library Federation (DLF) Forum in Las Vega, NV (Oct. 15-17), “Common Goals for 3D and Virtual Reality: Insights and Collaborations from Three IMLS-funded Projects” with Juliet Hardesty (Indiana University); Jennifer Moore from Washington University in St. Louis), and Ann Whiteside (Harvard). We will be discussing projects funded by the Institute for Museum and Library Services (IMLS) that look at the scholarly uses and preservation needs of 3D data and related virtual reality and other visualization technologies.
Last week I presented at CNI’s (Coalition for Networked Information) 2018 meeting in sunny San Diego. Check out the abstract for my talk.
Supporting 3D/VR Technologies in Academic Libraries: Curation and Preservation Challenges
This presentation discusses work being conducted at University of Oklahoma (OU) Libraries to develop strategies and best practices for supporting 3D/VR (virtual reality) technologies in research and instruction. Since January 2016, OU Libraries has deployed a network of VR workstations across campus and successfully integrated 3D/VR tools into courses and research applications in diverse fields such as architecture, structural biology, anthropology, and medical imaging. These successes demonstrate the potential for VR to enhance spatial thinking, visual literacy, and embodied information acquisition in a variety of contexts. Along with these new academic potentials of 3D/VR emerge new challenges, including how to properly document and manage 3D data throughout the research lifecycle and how to support complex configurations of hardware and software as they change over time. This presentation will draw on real-world experiences of deploying 3D/VR in research and teaching to suggest some strategies and future directions for 3D/VR implementation. It will also discuss initial findings drawn from a colloquium on the topic of 3D/VR curation held at OU Libraries in March 2018.
Welcome to VR Preservation @ OU. This research project is developing standards and best practices for the management and preservation of virtual reality-data. Everything from 3D models to complex VR scenes and interactions. Stay tuned for more information as this project develops over the next two years!
CLIR Postdoctoral Research Fellow in Virtual Reality Preservation and Archiving for the Sciences
University of Oklahoma Libraries