Speakers & Organizers

Speakers

 

 

Jeremy A. Bot
Jeremy A. Bot

Lead Animator, Digital Life

Jer loves telling story through motion and music. With a passion for visual communication, a knack for the technical and an eye for the artistic, he introduces sustainable animation production through the implementation of hands-on bottom-up design, open-source software & custom tools/processes/technologies. He has spent the past 15 years working in 3D animation for TV, film, web and video games and has more recently turned his attention to focusing on educational applications of 3D technologies.

Thomas Flynn
Thomas Flynn

Cultural Heritage Lead, Sketchfab

In 2014, Thomas established a public facing 3D scanning programme at the British Museum, publishing 14 models on Sketchfab for viewing and download under Creative Commons licensing. The Museum now has more than 200 models available online. Encouraged by reactions to this work from colleagues, audiences and press alike, he went on to co-found a small company called Museum in a Box in 2015 with the aim of exploring the combination of physical 3D replicas with other media, in a classroom context. In March 2017 he joined the Sketchfab team as Cultural Heritage Lead, helping museums from all over the world share online reflections of their collections in 3D, virtual and augmented reality.

Jessica MeyersonJessica Meyerson

Research Program Officer, Educopia and Project Manager, Software Preservation Network

Jessica Meyerson is Research Program Officer for Educopia Institute and coordinating member of the Software Preservation Network – a role that allows her to promote the essential role of software preservation in responsible and effective digital stewardship. In her role as Research Program Officer, Jessica works across institutions, communities, and sectors to support applied research that advances digital preservation practice. She currently participates in several projects aimed at broadening participation in software preservation and exploring curation approaches for software-dependent objects. Jessica is also a contributing member to the Maintainers network, an interdisciplinary and inter-professional group that “share(s) an interest in the concepts of maintenance, infrastructure, repair, and the myriad forms of labor and expertise that sustain our human-built world.”

Jennifer Moore

GIS & Anthropology Librarian, Washington University Libraries

Jennifer Moore works in the University Libraries’ Data and GIS Services Unit at Washington University in St. Louis as a project manager and anthropology librarian. She has undergraduate degrees in anthropology (UIC), visual art (Crawford College of Art, Ireland) and holds an MLIS from the University of Illinois at Urbana-Champaign. Currently Moore is coordinating a series of National Forums funded by the IMLS to develop Community Standards for 3D Data Preservation (CS3DP) with colleagues Adam Rountrey (University of Michigan) and Hannah Scates Kettler (University of Iowa).

Will Rourk
Will Rourk

3D Technologies and Architecture Specialist, UVA Scholars Lab

Will Rourk is a Cultural Heritage Data specialist for the Spatial Informatics (SpIn) team within the University of Virginia Library Scholars’ Lab. He is a 20+ year veteran of 3D technologies for the University of Virginia Library with a background in Architecture (VPI&SU) and Architectural History (UVA). He is also the lead architectural consultant for the University of Virginia Tibetan and Himalayan Library and has done field work in Lhasa since 2001.

Victoria Szabo
Victoria Szabo

Associate Research Professor, Director of the Duke Digital Humanities Initiative and Co-Director of the PhD Lab in Digital Knowledge; Duke University

Victoria Szabo is an Associate Research Professor of Visual and Media Studies in the Department of Art, Art History & Visual Studies at Duke University. She is also the Director of the Information Science + Studies Program, Director of the Duke Digital Humanities Initiative at the John Hope Franklin Humanities Institute, and Director of the interdisciplinary MA and PhD programs in Computational Media, Arts & Cultures. Her work focuses on the study and creation of location-based cultural heritage archives and applications, with special attention to the theme of Visualizing Cities, in partnership with the Wired Lab for Digital Art History & Visual Culture. She is also Chair of the ACM SIGGRAPH Digital Arts Community, and creates videogame-based new media art installations with the Psychasthenia Studio collaborative.

Ann Whiteside
Ann Whiteside

Librarian/Assistant Dean for Information Services, Harvard University, Graduate School of Design

Ann Whiteside is Librarian/Assistant Dean for Information Services at the Harvard University Graduate School of Design. The focus of her work is re-envisioning the 21st century library, including expanding the creation of and access to digital information in close collaboration with scholars, and the use of technology to support teaching and research. Her current work is focused on three areas of preservation: digital design data, web archiving, and AV materials. She is the PI for an IMLS grant (Building for Tomorrow) to develop a roadmap that outlines a shared infrastructure for the preservation and dissemination of electronic architectural documentation.

Zeb Wood
Zeb Wood

Lecturer, Media Arts and Science; Co-Director, Media Arts and Science undergraduate program

Zeb co-directs the Media Arts and Sciences Program at the School of Informatics and Computing within Indiana University Purdue University Indianapolis (IUPUI). Zeb instructs in all aspects of 3D production including digitization, photogrammetry, mixed realities and 3D printing, film and game art production. Investing in collaboration, current funded projects range from preserving spaces in virtual reality, patenting digital processes to create maxillofacial prosthetics for patients in Indiana, to assessing anger in children by combining virtual reality interventions with synchronized biometrics data. Zeb is currently leading projects that explore the use of digital design, imaging, 3-D printing, and mixed realities within education, entrepreneurship in the classroom, and experiential collaborations in the classroom.

 

 

Organizers

 

 

Kristy Golubiewski-Davis
Kristy Golubiewski-Davis

Digital Humanities Librarian, University of California, Santa Cruz

Kristy works in the Digital Scholarship Commons at UCSC. In her position, she manages the DSC Lab and VizLab, focusing on incorporating media capture, 3D modeling, and virtual reality support into the library. The DSC provides software, hardware, and support for students and faculty interested in incorporating digital tools into their research and pedagogy. Kristy’s current research project is a collaboration between the DSC and UCSC special collections with Jessica Pigza. They are working together with students to create interactive digital displays that showcase the DeCou hand painted slide collection while creating re-producable workflows. Prior to UCSC, Kristy held a post-doc at Middlebury College and completed her dissertation work in Anthropology at the University of Minnesota, Twin Cities, where she integrated 3D scanning and morphological analysis to examine pre-historic networks of craft knowledge through bronze age swords.

Jennifer  GrayburnJennifer Grayburn

CLIR Fellow, Temple Univeristy Libraries

Jennifer Grayburn received her Ph.D. in the History of Art and Architecture from the University of Virginia with a focus on the medieval architecture of Orkney and the North Sea region. As a Praxis Fellow and Makerspace Technologist at the University of Virginia’s Scholars’ Lab, Jennifer developed a specialty in 3D modeling and fabrication. Currently, Jennifer is a CLIR postdoctoral fellow at Temple University’s Digital Scholarship Center, where she continues her research and supports photogrammetry and makerspace projects through new grant and collaboration initiatives.

Veronica Ikeshoji-OrlatiVeronica Ikeshoji-Orlati

CLIR Fellow, Vanderbilt University

Veronica Ikeshoji-Orlati received her PhD in Classical Art & Archaeology from the University of Virginia in 2016. Her archaeological research focuses on the intersection of performance, visual, and material culture in 5th and 4th century BCE South Italy and Sicily, particularly the representation of music and musicians in red-figure pottery. An interest in applying computational, quantitative approaches to iconographic analyses lead her to pursue two digital humanities fellowships in the University of Virginia Scholars’ Lab (2013-14, 2015-16). As a 2016-18 CLIR Postdoctoral Fellow, Veronica is leveraging her research interests and experience to conceptualize and build sustainable legacy data curation and research data management programs at Vanderbilt University.

Zack Lischer-KatzZack Lischer-Katz

CLIR Fellow at University of Oklahoma Libraries

Zack Lischer-Katz is CLIR (Council on Library and Information Resources) Postdoctoral Research Fellow in Data Curation at University of Oklahoma (OU) Libraries. In his fellowship, Zack is developing guidelines for curating research data associated with virtual reality and 3D models, and is currently collecting data on the impact of virtual reality and 3D tools on student learning in higher education. He received his PhD in Communication, Information & Library Studies from Rutgers University, and his personal research looks at epistemologies of media technologies, cultures of preservation, and practices of visual knowledge production in the context of archives, libraries, and museums. He is currently Principal Investigator on a research project being conducted at OU titled, Student Experiences of Immersive 3D Visualization in Classroom Instruction: Affective and Epistemological Dimensions of Virtual Reality Use.

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